Post by willyum on Mar 24, 2014 18:55:05 GMT -8
After our unsuccessful attempt to steal from the Cultist, Zeo gave us all a lecture about the basics of the CI SMH. Here are me notes. Feel free to correct or add. Remember, I've never run/navigated one of these, I've only been a jobber fer other CI runs. Any mistakes are due to me notes. Thank ye Zeo fer all the information!
===
The Cursed Isles sea area has a few features that are different than regular pillaging.
Fog
Rafts
Reverse Whirlys
Cursed Isle Cove
===
FOG - The fog is a noxious green gas that makes the crew feel bad and lose their focus and concentration. Ye will want to try to avoid it, but that is not possible. So make sure there is enough rum on hand to help counter the effects. If the fog gets to the crew, it is like having a pilly with no drink. Not a good thing.
RAFTS - These small rafts will attack yer shippy. If they get next to ye on the sea area, a zombie and maybe an Enlightened One will board. It takes just one shot to kill a raft and they do not shoot at ye. But if too many boarders get on yer ship, there will be a fight. If there are just a few boarders (fewer than the number of crew members) ye can choose to ignore them or volunteer to fight them one-on-one. But remember, if ye are fighting, then ye are not doing yer station duty. And that can really mess up yer journey to the cove.
REVERSE WHIRLYS - These are like regular whirlpools, but they go backwards. They can be tricky to maneuver.
CURSED ISLE COVE - This is yer destination. It is U-shaped and will be on the opposite side of where ye entered the sea area. It will be surrounded by fog. And there may be a volcano looking thingy on it. Ye want to get there so ye can fight the Cultists and dig fer their treasure.
===
There are two ways to handle a CI adventure. Ye can rush directly to the cove and starting fighting and digging. Or ye can stay in the sea area and get thralls. Both have their benefits and disadvantages.
===
In regards to the boarders, if the number of boarders reaches the number of crew members on the shippy, there will be a fight. Ye will be pulled into a rumble battle without warning. If the zombie boarders win the battle, the ship will be overcome, everyone will be tossed overboard to wash up on shore, and all will be lost. So if the boarders get to be too many, ye will have to win the fight.
Now this is a delicate balance. If everyone stays to fight, there is a better chance of winning and casting off the boarders. But if that is the case, then there are no pirates working the stations and the ships in the area can shoot ye and sink ye. And ye won't be moving or shooting back with no one on station.
So the trick is to either not let that many boarders get on board. Or, if they do, to allocate yer crew wisely. Have one pirate at each of the main stations and have the rest battle the boarding party. If yer in charge of the CI, pick yer strongest station workers to stay at their duty and let the rest of the fighters fend off the zombies.
===
Zeo like to go fast to the Cove. Lightning strike is his method. The other way is very common and involves thralls. Ye may see this listed on the Notice Board as thralling. Thralling involves tokens so there are some pirates who talk about tokening. They are basically the same thing.
In the CI adventure, ye can get tokens. Ye get them by doing a good job on yer duty. Then ye will get a board with tokens. If ye get the tokens (it's different fer each duty) these become available fer the Captain to use. There are some that give the navigator/Captain special moves. But the one that is fer thralls is the Flower Token.
If ye get enough Flower Tokens, the Captain will have either a Silver one or a Gold one. Gold ones require more tokens from the different duty stations. There is a balance when ye are working at yer duty because it is very hard to do well AND get tokens at the same time. Some pirates are skilled enough to get Excellent and above on their duty report as well as get a lot of tokens.
Me thought is that tokens (specifically Flower Tokens) are more important than yer duty report as long as things are running smoothly (not too much damage, and the ship has moves). Gunning does not generate tokens.
Silver Flower Token - This token can be used by the Captain to repel boarders. Each one will send a certain number of the boarding zombies flying off the ship. Remember, if there are too many boarders, yer crew will be pulled into a fight (see above).
Gold Flower Token - This token is what is used fer thralling. With it, the Captain can basically hypnotize the zombies who are on board. Ye can get at most one thrall per pirate on board. The goal when thralling is to get the max. So with seven crew members, ye would want to get seven thralls. But this won't happen unless the crew gets tokens from doing their duties.
===
Now when ye arrive at the CI cove, there may or may not be boarders on yer ship. Remember, there won't be a mandatory battle unless the number of boarders equals the number of pirates on board. Ye won't want any boarders when ye land at the cove. But ye may have them. If there are boarders it makes the fight at the Island harder.
If ye have thralls, they will be part of yer crew fer the fight. So by getting thralls, ye can double the size of yer fighting party. They will not dig fer ye, but they will fight fer ye.
When ye arrive at the Cursed Isle, there will be a village. Ye will see a fountain like midden heap. Go stand near there. This is like the digging spot fer buried treasure. It is very similar. And also like Foraging. But ye won't be able to dig right away. First ye will have to fight the Cultists.
The battle starts after they notice ye in their village. This takes a minute or so. The first battle will be Rumble. If ye did not have any boarders when ye landed, the number of Cultists will equal the number of yer crew. If ye had boarders, they will side with the Cultists. But if ye have thralls, they will be on yer side and they are not necessarily matched by the Cultists.
So if ye had seven crew members and seven thralls and no boarders, the first battle would be 14 against 7. That is what ye are aiming fer when thralling on a CI. If ye don't want to get thralls, yer best outcome is that the first fight is even.
===
Now, once ye lose a fight, yer whole crew will be sent packing and back to the ship. Ye will lose any thralls that ye had left. Then it's time to fly away as fast as ye can.
But win ye win the fight, then there is time to dig in the midden heap fer treasure. Quickly start digging and go fer the biggest chests. There will be small jars as well and those are good. But the big chests have the most loot. Dig dig dig as hard and as quickly as ye can. If yer stuck, ye can leave and come back, but do it fast. There is only a limited time fer digging. And the duty report is based on how many chests and how big they are. But all of them are good.
After the digging stops, ye will have a few seconds before another fight starts. The second fight will be sword fighting. The fights always alternate. And there can be a maximum of six foraging on the Island. And remember, if ye lose a fight, ye will be pushed off the Island.
Another thing about the fights with the Cultists is that they get harder each time. This is because they will add to their numbers after each defeat. That's is the big reason why ye want to start either even (no thralling) or maxed out (with thralls) that way ye can continue to fight. The more fights ye win, the more digging/foraging ye can do and the more loot.
The thralls (if ye go that way) will fight on yer side. In Rumble, ye can cover fer others on yer side. This can be done in regular pillys, but it's important in CI adventures. Ye will want to protect the thralls. So if ye see a thrall close to dying in Rumble, click on them to cover them. Ye will see a small blue bar above their rumble ball window. If a thrall loses, they will leave and not be in the next fight even if yer side wins.
Now, there will be a chance to leave earlier than after the maximum number of digs. The Captain will have to make that decision. If ye lose a fight, the Cultists will take back some of the loot ye got from digging. But if ye choose to leave, ye get to keep all of the loot. This decision is going to be based on the number of opponents ye expect in the next fight. The first few are easy because it's usually even or ye outnumber them. But since the Cultists add after each loss, they may eventually become too strong fer ye.
===
Leaving the Cursed Isle - so once ye lose a fight or choose to leave, everyone goes back on to the ship. Now the navigator/Captain will have to get out of there as quickly as possible. Ye can still be boarded. Ye can still be sunk. If yer sunk all is lost. If yer boarded and enough get on yer ship, there will be a battle (like mentioned above) and if ye lose that, all is lost. So fast is the key. There is no reason to stay in the Cursed sea area after ye leave the island. Get out as quickly as possible.
Remember, the Cursed Isles contain not only Poe, but some pirates can find snakeys! I've not gotten one, but I have picked up various trinkets, clothes, and furniture as well as weapons and mugs.
CIs are the funnest SMH in me humble opinion. Yarrrrr!
Hope this information helps. And remember, I have never led one. Zeo has plenty of experience with CI journeys.
===
The Cursed Isles sea area has a few features that are different than regular pillaging.
Fog
Rafts
Reverse Whirlys
Cursed Isle Cove
===
FOG - The fog is a noxious green gas that makes the crew feel bad and lose their focus and concentration. Ye will want to try to avoid it, but that is not possible. So make sure there is enough rum on hand to help counter the effects. If the fog gets to the crew, it is like having a pilly with no drink. Not a good thing.
RAFTS - These small rafts will attack yer shippy. If they get next to ye on the sea area, a zombie and maybe an Enlightened One will board. It takes just one shot to kill a raft and they do not shoot at ye. But if too many boarders get on yer ship, there will be a fight. If there are just a few boarders (fewer than the number of crew members) ye can choose to ignore them or volunteer to fight them one-on-one. But remember, if ye are fighting, then ye are not doing yer station duty. And that can really mess up yer journey to the cove.
REVERSE WHIRLYS - These are like regular whirlpools, but they go backwards. They can be tricky to maneuver.
CURSED ISLE COVE - This is yer destination. It is U-shaped and will be on the opposite side of where ye entered the sea area. It will be surrounded by fog. And there may be a volcano looking thingy on it. Ye want to get there so ye can fight the Cultists and dig fer their treasure.
===
There are two ways to handle a CI adventure. Ye can rush directly to the cove and starting fighting and digging. Or ye can stay in the sea area and get thralls. Both have their benefits and disadvantages.
===
In regards to the boarders, if the number of boarders reaches the number of crew members on the shippy, there will be a fight. Ye will be pulled into a rumble battle without warning. If the zombie boarders win the battle, the ship will be overcome, everyone will be tossed overboard to wash up on shore, and all will be lost. So if the boarders get to be too many, ye will have to win the fight.
Now this is a delicate balance. If everyone stays to fight, there is a better chance of winning and casting off the boarders. But if that is the case, then there are no pirates working the stations and the ships in the area can shoot ye and sink ye. And ye won't be moving or shooting back with no one on station.
So the trick is to either not let that many boarders get on board. Or, if they do, to allocate yer crew wisely. Have one pirate at each of the main stations and have the rest battle the boarding party. If yer in charge of the CI, pick yer strongest station workers to stay at their duty and let the rest of the fighters fend off the zombies.
===
Zeo like to go fast to the Cove. Lightning strike is his method. The other way is very common and involves thralls. Ye may see this listed on the Notice Board as thralling. Thralling involves tokens so there are some pirates who talk about tokening. They are basically the same thing.
In the CI adventure, ye can get tokens. Ye get them by doing a good job on yer duty. Then ye will get a board with tokens. If ye get the tokens (it's different fer each duty) these become available fer the Captain to use. There are some that give the navigator/Captain special moves. But the one that is fer thralls is the Flower Token.
If ye get enough Flower Tokens, the Captain will have either a Silver one or a Gold one. Gold ones require more tokens from the different duty stations. There is a balance when ye are working at yer duty because it is very hard to do well AND get tokens at the same time. Some pirates are skilled enough to get Excellent and above on their duty report as well as get a lot of tokens.
Me thought is that tokens (specifically Flower Tokens) are more important than yer duty report as long as things are running smoothly (not too much damage, and the ship has moves). Gunning does not generate tokens.
Silver Flower Token - This token can be used by the Captain to repel boarders. Each one will send a certain number of the boarding zombies flying off the ship. Remember, if there are too many boarders, yer crew will be pulled into a fight (see above).
Gold Flower Token - This token is what is used fer thralling. With it, the Captain can basically hypnotize the zombies who are on board. Ye can get at most one thrall per pirate on board. The goal when thralling is to get the max. So with seven crew members, ye would want to get seven thralls. But this won't happen unless the crew gets tokens from doing their duties.
===
Now when ye arrive at the CI cove, there may or may not be boarders on yer ship. Remember, there won't be a mandatory battle unless the number of boarders equals the number of pirates on board. Ye won't want any boarders when ye land at the cove. But ye may have them. If there are boarders it makes the fight at the Island harder.
If ye have thralls, they will be part of yer crew fer the fight. So by getting thralls, ye can double the size of yer fighting party. They will not dig fer ye, but they will fight fer ye.
When ye arrive at the Cursed Isle, there will be a village. Ye will see a fountain like midden heap. Go stand near there. This is like the digging spot fer buried treasure. It is very similar. And also like Foraging. But ye won't be able to dig right away. First ye will have to fight the Cultists.
The battle starts after they notice ye in their village. This takes a minute or so. The first battle will be Rumble. If ye did not have any boarders when ye landed, the number of Cultists will equal the number of yer crew. If ye had boarders, they will side with the Cultists. But if ye have thralls, they will be on yer side and they are not necessarily matched by the Cultists.
So if ye had seven crew members and seven thralls and no boarders, the first battle would be 14 against 7. That is what ye are aiming fer when thralling on a CI. If ye don't want to get thralls, yer best outcome is that the first fight is even.
===
Now, once ye lose a fight, yer whole crew will be sent packing and back to the ship. Ye will lose any thralls that ye had left. Then it's time to fly away as fast as ye can.
But win ye win the fight, then there is time to dig in the midden heap fer treasure. Quickly start digging and go fer the biggest chests. There will be small jars as well and those are good. But the big chests have the most loot. Dig dig dig as hard and as quickly as ye can. If yer stuck, ye can leave and come back, but do it fast. There is only a limited time fer digging. And the duty report is based on how many chests and how big they are. But all of them are good.
After the digging stops, ye will have a few seconds before another fight starts. The second fight will be sword fighting. The fights always alternate. And there can be a maximum of six foraging on the Island. And remember, if ye lose a fight, ye will be pushed off the Island.
Another thing about the fights with the Cultists is that they get harder each time. This is because they will add to their numbers after each defeat. That's is the big reason why ye want to start either even (no thralling) or maxed out (with thralls) that way ye can continue to fight. The more fights ye win, the more digging/foraging ye can do and the more loot.
The thralls (if ye go that way) will fight on yer side. In Rumble, ye can cover fer others on yer side. This can be done in regular pillys, but it's important in CI adventures. Ye will want to protect the thralls. So if ye see a thrall close to dying in Rumble, click on them to cover them. Ye will see a small blue bar above their rumble ball window. If a thrall loses, they will leave and not be in the next fight even if yer side wins.
Now, there will be a chance to leave earlier than after the maximum number of digs. The Captain will have to make that decision. If ye lose a fight, the Cultists will take back some of the loot ye got from digging. But if ye choose to leave, ye get to keep all of the loot. This decision is going to be based on the number of opponents ye expect in the next fight. The first few are easy because it's usually even or ye outnumber them. But since the Cultists add after each loss, they may eventually become too strong fer ye.
===
Leaving the Cursed Isle - so once ye lose a fight or choose to leave, everyone goes back on to the ship. Now the navigator/Captain will have to get out of there as quickly as possible. Ye can still be boarded. Ye can still be sunk. If yer sunk all is lost. If yer boarded and enough get on yer ship, there will be a battle (like mentioned above) and if ye lose that, all is lost. So fast is the key. There is no reason to stay in the Cursed sea area after ye leave the island. Get out as quickly as possible.
Remember, the Cursed Isles contain not only Poe, but some pirates can find snakeys! I've not gotten one, but I have picked up various trinkets, clothes, and furniture as well as weapons and mugs.
CIs are the funnest SMH in me humble opinion. Yarrrrr!
Hope this information helps. And remember, I have never led one. Zeo has plenty of experience with CI journeys.